Valorant Patch Notes 11.00: Full Breakdown and Key Changes
If you’re searching for Valorant Patch Notes 11.00, you’re in the right place. Riot Games has rolled out one of its most impactful updates of the year, bringing agent balance changes, map updates, weapon tuning, and bug fixes that affect both casual and competitive players.
In this article, we’ll dive deep into everything you need to know about Valorant Patch 11.00, including agent buffs and nerfs, weapon adjustments, gameplay updates, and competitive changes.
What’s New in Valorant Patch Notes 11.00?
The Valorant 11.00 patch marks the start of a new act and includes key balance changes based on community feedback and pro play data. Riot has addressed several overpowered strategies, improved underused agents, and made small tweaks to enhance gameplay balance.
Agent Changes in Valorant Patch Notes 11.00
Jett (Nerfed)
Tailwind (Dash) charge time increased: 0.75s → 1s
Updraft charges reduced: 2 → 1
Riot continues to tone down Jett’s dominance in higher ranks and pro matches.
Yoru (Buffed)
Gatecrash cooldown reduced: 40s → 30s
Ultimate duration increased: 10s → 12s
These changes make Yoru a more viable entry fragger with improved deception plays.
Omen (Adjusted)
Paranoia now slows affected players slightly
Shrouded Step equip time decreased: 0.7s → 0.5s
Omen gets a small utility buff to make him more competitive with other controllers.
Weapon Updates in Valorant Patch 11.00
Operator (Nerfed)
Scoped movement speed penalty increased
Kill reward reduced: 150 → 100 credits
Stinger (Buffed)
Burst fire accuracy improved
Cost reduced: 1100 → 1000 credits
These tweaks aim to rebalance the weapon economy and reduce Operator dominance.
Map Changes in Valorant 11.00 Patch
Sunset (Updated)
Mid doors widened slightly
A main cover adjusted to reduce camping spots
Sunset receives quality-of-life changes to improve attacker options.
Lotus (Bug Fixes)
Fixed collision issues near B site
Smoothed out audio cues near rotating doors
Competitive Updates in Valorant Patch 11.00
Rank decay system tweaked for greater consistency across acts
New matchmaking improvements: Better party balancing and smurf detection
Leaderboards reset as Episode 9 begins
Bug Fixes in Valorant Patch Notes 11.00
Fixed a bug where Cypher’s camera could be placed in unintended areas
Fixed an issue with Killjoy’s turret tracking through smoke
Fixed multiple client crash bugs on match startup
Improved performance on lower-end PCs with memory optimizations
When Was Valorant Patch 11.00 Released?
Valorant Patch 11.00 was released on July 16, 2025, marking the beginning of Episode 9, Act 1. Players were required to update their clients before jumping into competitive and unrated queues.
Summary of Valorant Patch Notes 11.00
Here’s a quick overview of what’s changed in Valorant Patch 11.00:
Agent updates: Jett nerfed, Yoru buffed, Omen adjusted
Weapon changes: Operator nerf, Stinger buff
Map updates: Sunset improvements, Lotus bug fixes
Competitive reset and matchmaking tweaks
Stability improvements and bug fixes
FAQs – Valorant Patch Notes 11.00
Q: What’s the biggest change in Valorant Patch 11.00?
A: Jett’s nerf is the most significant, with slower dash timing and fewer mobility options.
Q: Did any agents get buffs in Patch 11.00?
A: Yes, Yoru and Omen received meaningful buffs to increase viability.
Q: Is there a new map in Patch 11.00?
A: No new map this patch, but Sunset and Lotus received updates.
Q: When is the next patch after 11.00?
A: Riot typically releases patches every two weeks. Patch 11.01 is expected in late July 2025.