D4 Patch Notes 2.3.0 – Full Update Details & Patch Highlights
Class Changes
Sorcerer
Skill Adjustments:
Frost Bolt: Damage increased from 38% to 90%.
Arc Lash: Damage increased from 42% to 80%.
Fire Bolt: Damage Over Time increased from 44% to 90%.
Spark: Damage increased from 12% to 25%.
Enhanced Spark: Damage increased from 9% to 20%.
Lightning Spear: Damage increased from 16% to 80%.
Invoked Lightning Spear: Stun Duration reduced from 2 seconds to 0.5 seconds.
Hydra: No longer has a Mana cost; damage increased from 23% to 35%; Lucky Hit Chance increased from 2.5% to 5%.
Firewall: Base damage increased from 230% to 300%.
Incinerate: Starting damage increased from 120% to 150%; Maximum ramp-up damage increased from 162% to 203%.
Inferno: Damage increased from 354% to 425%.
New Unique Item:
Ophidian Iris: Grants Hydra as a Core Skill, always summoning a 3-headed Hydra whose attacks explode on impact. Additional heads increase damage.
Bug Fixes:
Resolved issues with Overpower procs and skill rank descriptions.
Necromancer
Skill Changes:
Reap: Damage increased from 20% to 50%.
Hemorrhage: Damage increased from 40% to 80%.
Decompose: Base damage increased from 60% to 150%; Enhanced Decompose damage increased from 40% to 100%.
Bone Splinters: Damage increased from 15% to 30%.
Soulrift: Removed Barrier effect; Prime Soul Rift bonus damage reduced from 75% to 15%.
Passive Adjustments:
Affliction: Damage bonus now capped at 400%.
Ossified Essence: Essence generation increased by 50%; Bone Skills now scale with current Essence, up to a 100% bonus.
Shadowblight: Base damage increased from 60% to 200%; Scaling reduced from 100% to 20%; Now scales with Shadow Damage; Bonus capped at 300%.
Rathma’s Vigor: Overpower bonus reduced from 120% to 100%.
Legendary Aspect Changes:
Aspect of Swelling Curse renamed to Aspect of Decaying Humerus: Bone Skills deal Shadow damage; Enemies hit by Bone Skills take 15–25% increased Shadow damage.
Of Plunging Darkness: Bone Prison is now a Darkness Skill; Spawns Blight pool for 6 seconds; Blight damage increased by 40–60% while active.
Blighted: Now stacks damage per hit from Shadowblight (15–25% per hit); Resets 6 seconds after first hit.
Blood Soaked: Trail duration increased from 4 to 8 seconds; Damage per second slightly reduced; Movement speed bonus increased to 30% while active or standing in trail; Reclassified as a Mobility Aspect.
Of Creeping Mist renamed to Creeping Cadaver: Now grants 20–40% Movement Speed for 8 seconds after consuming a Corpse.
Coldbringer’s: Time between Blizzard casts reduced from 6 to 4 seconds.
New Unique Item:
The Hand of Naz: +77.5–100% Skeletal Mage Damage; +2–4 to Skeletal Mage Mastery; Grants an additional Skeletal Mage for each Minion sacrificed (Warrior/Golem); Skeletal Mages evolve into Arch-Mages after 25 hits without dying; Arch-Mages teleport and deal 50–100% bonus shatter damage.
Bug Fixes:
Fixed Bone Mages generating echoes from Deathless Visage.
Fixed mastery bonuses from Ring of Mendeln and Sanguivor not working if passives weren’t unlocked.
Shadowblight now correctly scales with multiplicative Corrupting damage bonuses.
Howl from Below now correctly applies the Summon tag to Corpse Explosion.
Resolved issues with Book of the Dead upgrades occasionally stopping.
Decompose now properly spawns corpses against all enemy types.
Rogue
Passive Changes:
Close Quarters Combat: Damage to Close enemies reduced from 25% to 10%; Overall bonus now capped at 90%.
Precision: Damage bonus capped at 360%.
Alchemical Admixture: Elemental bonuses (Cold, Poison, Shadow) reduced from 40% to 12%; Potency bonus capped at 150%.
Victimize: Vulnerable damage reduced from 150% to 20%; Base damage increased from 60% to 90%; Overall bonus now capped at 300%.
Legendary Aspect Changes:
Energizing Aspect: Basic Skill hits now always generate 6 Energy (up from 4 on Elites only); Elite kills now restore 10–30 Energy (down from 45 max).
Infiltrator’s: Poison Traps no longer break Stealth or trigger cooldown while stealthed; Cooldown begins after exiting Stealth; Cooldown reduction increased to 10–50%; Reclassified as a Utility aspect.
Cheat’s Aspect: Now grants 5–15% Damage Reduction and 10% Movement Speed; Both bonuses double when under 50% max life.
Of Volatile Shadows: Now triggers a large Shadow explosion every 10s on Imbued skill hit; Explosion applies Shadow Imbuement and deals Shadow damage based on skill rank.
Aspect of Bursting Venoms: Now creates Poison Traps instead of toxic pools; Requires Poison Trap to be equipped.
Of the Dark Dance: Damage bonus is now multiplicative instead of additive.
Unique Item Changes:
Eaglehorn: Penetrating Shot now always bounces off walls; Damage bonus adjusted to 40–80% (was 50–150%).
Eyes in the Dark: Next Death Trap deals 100–200% more damage and rearms; Now has a 10-second cooldown between triggers.
Paragon Changes:
Danse Macabre: Now grants 30% damage for 10s after using a Mobility or Subterfuge skill.
Tricks of the Trade: Now makes enemies hit by Marksman skills take 30% more from Cutthroat, and vice versa.
Eldritch Bounty: Each equipped Imbuement skill grants 3% Max Resistance
Conclusion: What D4 Patch Notes 2.3.0 Mean for You
D4 Patch Notes 2.3.0 bring major gameplay enhancements, class balance changes, quality-of-life updates, and exciting seasonal features that refresh the Diablo IV experience. Whether you’re a returning player or grinding through Season 4, this patch lays the groundwork for a more dynamic and rewarding endgame.
From improved loot mechanics to skill tuning and performance fixes, D4 Patch Notes 2.3.0 reflect Blizzard’s ongoing commitment to community feedback and gameplay refinement. Be sure to log in, update your builds, and explore everything the latest patch has to offer.
FAQ – D4 Patch Notes 2.3.0
Q: When were the D4 Patch Notes 2.3.0 released?
A: The D4 Patch Notes 2.3.0 were officially released on [insert release date], bringing new content and updates to Diablo 4.
Q: What are the key features in the D4 Patch Notes 2.3.0?
A: The D4 Patch Notes 2.3.0 include class balance adjustments, itemization changes, bug fixes, UI improvements, and fresh seasonal content.
Q: Which classes were buffed or nerfed in the D4 Patch Notes 2.3.0?
A: Several classes received buffs and nerfs in the D4 Patch Notes 2.3.0 to improve overall game balance and player experience.
Q: Do I need to manually download the D4 Patch Notes 2.3.0 update?
A: No, the D4 Patch Notes 2.3.0 update will automatically download through Battle.net when you launch Diablo 4.
Q: Does the D4 Patch Notes 2.3.0 update impact Hardcore or Seasonal characters?
A: Yes, the D4 Patch Notes 2.3.0 bring changes that affect both Hardcore and Seasonal characters, including specific seasonal mechanics.